A living market
18 commodities with regional shortages and gluts. Buy low at the glut, sell high at the shortage, and decide whether the contraband margin is worth the customs scan.
A space-trucking trading run
Haul freight. Dodge trouble. Pay off the Consortium — or die broke.
Oregon Trail's dread and arithmetic wearing FTL's skin. One save. One long road. The tank always emptier than you'd like.
Free browser playtest — the full run, no install, local saves. The Steam build is the full, ongoing version.
The run
The Consortium fronts you a rig and a hold full of debt, and points you east — into a frontier that's quietly coming apart. Every jump burns fuel you can't afford and days you don't have. Somewhere out past the last patrolled lane is a clear ledger and a ship that's finally yours. Most captains don't make it that far. The good ones make it look easy right up until they don't.
Buy the shortage
Prices swing on regional supply. An agri-station floods the market with rations and starves for circuit boards; a mining belt is the mirror image. Read the dock talk, guess the shortage two systems over, and buy the risk before it's obvious. Contraband pays triple — if customs doesn't scan your hold.
Meanwhile the Consortium's tab charges interest every week, docked or not. Every credit you pay down is a credit that never compounds again. Ignore it and the frontier turns hostile around you.
Space doesn't do refunds
Set a pace — crawl to save fuel, push to beat the clock — and the void replies with events. A gutted hauler tumbling slow: salvage or ambush? An unsigned frequency offering intel: courtesy or trap? Choices resolve with a beat of tension, then land for good.
Six berths, real people, permadeath. A steady pilot dodges pirates; a grease monkey keeps worn modules alive; a medic is the difference between a sick crew and a dead one. Wages draw weekly, paid or not. Unpaid crew walk at the next dock.
What you're getting
A single-purchase, single-player roguelite with zero live-service hooks — hand-tuned across hundreds of simulated runs so the difficulty curve is earned, not random.
18 commodities with regional shortages and gluts. Buy low at the glut, sell high at the shortage, and decide whether the contraband margin is worth the customs scan.
The tab starts deep and compounds weekly, with a collections front sweeping in from the west. Pay it off and the run opens up; dawdle and friendly space turns hostile.
5 captain backgrounds and 20 crew traits drawn from a cast of strangers — steady hands, grease monkeys, medics, and liabilities. Permadeath. Unpaid crew walk.
7 hulls from the honest Mule to the contraband-hiding Drake, and 24 modules — point-defense, railguns, shields, ECM, smuggler holds. Build the rig the run demands.
Five procedural sectors linked by fuel-limited lanes and gated choke points. Clear the deed and endless space opens for score — for captains greedy enough to push their luck.
100 achievements across nine categories of mastery, and 8 stackable run modifiers — Iron Rations, Deep Debt, Hot Lanes, Thin Hull — for bragging rights and harder runs.
Media
Click any shot to view it full-size.
Questions
Both, on purpose. FTL's crew, combat, and event tension; the Oregon Trail's arithmetic dread — fuel, food, distance, and a clock that never stops.
An evening. A clean win runs roughly 100–150 in-game days; a cautious run longer. Losing is faster and teaches more.
Yes. One save, autosaved every jump. When the crew's gone, the run's gone — but your career remembers it.
Yes — a free playtest runs entirely in-browser with local saves. The Steam build is the full, ongoing version.
No. Single purchase, single-player, offline-friendly. That's the whole point.
7 hulls × 5 backgrounds × 8 stackable modifiers × procedural sectors × 100 achievements. Runs diverge hard by the second sector.
Long Haul is headed to Steam (Windows). Until the store page opens, the free browser playtest is the real thing — one save, one long road, and a debt that isn't going to pay itself.
Premium · buy once, own forever · no FOMO · no pay-to-win